Cursed Travels: an actual plan

It’s a new year; a whole year to bring the Cursed Travels series to some interesting climax. Over the holidays I’ve been putting some work into the series and I’ve come up with something resembling a plan. It consists of the following future releases, in chronological order:

1. The third Cursed Travels web game, which is nearing a finished state, will be released within a month from now. Actually, the game’s technically done, but nobody’s playtested it yet. That means the game could be awful at this very moment, I just don’t know it yet. It’s also very possible it’s too difficult right now; I usually have to nerf some parts of my games before release.
This entry has the player solving puzzles to break an ancient seal in a dense, dark forest.

2. The fourth free web game is at about the same stage of development as before, namely mostly done on paper. I’ve started making some of the visuals and implementing core mechanics today. This one will also involve magic seals and is set in an abandoned factory.

3. A bundle containing the first four Cursed Travels, to be released on the Steam platform for a low price. It’ll have the usual benefits that come with such a release: better performance (as it’s not web based), achievements, and the fact that you actually own the games now. Additionally, I’m considering making a small exclusive Cursed Travels game to be released only in this bundle. It’d be about half the size of any of the others. Furthermore, some sort of teaser for the big Cursed Travels game (see 4) might be a solid idea, and there’ll likely be some more extras.

4. A big Cursed Travels game where we finally delve into the lore of the Sunken City. Thinking maybe the size of all the previous games combined times two, but we’ll see. There will be actual traveling involved, many spooky settings and puzzles, and a decent number of skeletons. It’ll be well worth your time if you liked any of the previous ones.

During the holidays I’ve spent some time on the Sunken City related Cursed Travels’ story, puzzle mechanics, and visuals. The third and fourth games won’t be released immediately when they’re done so that I can put some work into the Sunken City and get some promotional material out there at the same time as the fourth installment releases. Note that only working on Cursed Travels all the time and staying focused is unrealistic, so expect other (web)games to release in between too, as usual.

Executing the above plan up to and including the Sunken City will be my arbitrary goal for 2022. Because let’s be real here, what’s a year without an arbitrary goal?
Hope you have a great 2022 and thanks for reading!

Pumpkins from Halloween 2020

Last year, during the week leading up to Halloween, I made a pumpkin (or Punkin) pixel art thing every day. I’ve posted them on my Twitter, and now they’re all here in a single post. Each one is named after some variation on the word pumpkin, see if you can guess which name belongs to which pumpkin (answers can be found somewhere on my Twitter). In random order:
Pumpspin – Pumpfin – Pumpkingdom – Stumpkin – Pumpkiln – Pumpkindle – Grumpkin.